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package sengine;

import java.util.*;
import static org.lwjgl.opengl.GL11.*;

/**
 *
 * @author rmatti0050
 */
public class Level extends SpriteEngine{
    private ArrayList<Sprite> platforms=new ArrayList<>();
    private ArrayList<Sprite> enemies=new ArrayList<>();
    private PlayerCharacter cha;
    
    public void centerX(int x) {
        this.setView(780-x);
    }
    
    public void addPlatform(Sprite platform){
        platforms.add(platform);
    }
    public void addEnemy(Sprite enemy){
        enemies.add(enemy);
    }
    
}
